UNDERWORKS
What came before
So you like to dig.

This is Indiana Dog, the canine archaeologist. What he turns up here was made before Hounds & Jackals existed, by the person who later built it: games, decks, simulations, theatre methods and one or two things that do not have a name for what they are.
Everything below predates the house. Anyone who wants to trace what became what is welcome to, and The Founder tells that story properly.
Things surface here from time to time, and once in a while one of them can be taken away with you.
The Arcana Carcosa
tarot deck · 2012
A spooky tarot built on The King in Yellow, made with the artist Steve Lines and shared with the magic community in a limited run. Lines turned out to be a musician as well, and wrote music for the King in Yellow, so the deck arrived with a song behind it.
Elements of Dreams and Nightmares
book · 2013
Published by Paralabs in Germany.
From the Files of Matthews GenTech
roleplaying supplement · 2003
Psychoeducation on addiction, trauma and psychodynamics, dressed as a horror supplement and published by Guardians of Order. A final nominee for the Bram Stoker Award and the Aurora Award.
Headspace Theatre
theatre method · 2007
Experiential learning of psychiatric symptomatology through modified role-play and improvisational theatre. A way of putting people inside an experience rather than describing it to them.
The Meeting Place
computer game · 2010
A game about mental health, addiction and diversity, made for the Belinda Stronach Foundation’s One Laptop for Any Child project.
MINDSIGHT
social network · 2011
A social network built for education and for dispelling stigma around mental health and addiction among young adults, developed through Ontario Tech and launched with Durham Regional Police Services.
MIRAGE
simulation environment · 2006
Multiple Interactive Reality Alternates Generated Environment. A computer simulation concept where the same room can be two different worlds depending on who is standing in it.
PHANTASMS
initiative · 2015
Illusion arts used to explore reality, and to take apart the stigma around mental illness.
Project Alpha
scenario · 2008
The scenario that proved MIRAGE. Three players in the same situation with two overlays on it: one believes he is an astronaut crashed on Mars and held by Martians, and the other two are a doctor and a nurse in an emergency room with a patient in psychosis. Nobody is told which version is true until afterwards.
The sanity rules
roleplaying mechanics · from 1998
Work on the sanity system for Call of Cthulhu, as a consultant to Chaosium. Mental health mechanics inside a horror game, which is the oldest thread running to anything the house does now.
Somnium Tenebrae
book · 2012
Collected magic presentations and methods, published in the Carcosa Collection.
SOUL CRUSH
online game · 2013
A game about the hidden gambling dynamics inside videogames, which teaches by making a player feel the mechanic rather than read about it.
SUMMON
simulation method
Simulations Utilizing Magic Methods for Operationalizing Neurocognitions.
Unseen Masters
roleplaying supplement · 2001
A Call of Cthulhu supplement, and a tribute to Kolchak, Philip K. Dick and the Omen films. It took the Origins Award and the Outie Award, was a final nominee for both the Bram Stoker and the Aurora, and received the Mary Seeman Award for Outstanding Achievement in Psychiatry and the Humanities. The first game supplement given a psychiatry award. A revised electronic edition followed in 2008.
Vignettes for Teaching Psychiatry with the Arts
teaching method · 2011
Written with Fidler, Trumbull, Peterkin, Averbuch and Katzman.
The Founder is where all of this came from, and where it went.

